

If DTS Sound Unbound is included as part of a DTS:X Ultra license to a Gaming PC manufacturer, then we will additionally support immersive audio rendering for the internal device speakers.įrom a decoder perspective, DTS:X is our latest generation decoder with support for objects and channels. Photo: The DTS Sound Unbound Experience menu, Xperi The DTS Sound Unbound app provides a choice of plug-ins. Q: What level of DTS will be supported (in terms of speaker channels etc)? Is there any difference in the DTS Sound Unbound specification between game and home theater implementations?Ī: At launch, DTS supports both our DTS:X audio decoder, and immersive headphone rendering through DTS Headphone:X. While we are not able to comment on the capabilities of our partner’s future products, though, we can say that it is going to be an exciting 2020, with more to come! Q: Are there any feature/performance differences across the various Xbox console iterations?Ī: At launch, DTS Sound Unbound will maintain a single application. In practice, this is not a limitation at the moment, as most games are still transitioning from 7.1 static bed thinking to 8.1.4.4 beds with a few prominent dynamic objects to drive more precise localization of key audio cues. We have more freedom on the PC to support a greater number of static and dynamic objects. The Xbox also restricts the number of supported dynamic objects, to manage the CPU load.

On Xbox, this will be accessed through the sound settings menu. For example, you can right click on the speaker icon in the task bar of a PC to select Microsoft Spatial sound. However, we do have to account for differences in the platforms when considering the User experience. Q: Are there any differences in terms of features or implementation across the Windows and Xbox versions of DTS Sound Unbound?Ī: From a core feature perspective, both DTS Sound Unbound products are identical, and the intention is to deliver the same experience across both platforms. Xperi VP Product - Gaming Headphones, PCs and Mobile Products, Darragh Ballesty Photo: Darragh Ballesty, Xperiīoth can be trialed for two weeks so that consumers have sufficient time test it out with their latest games.
